{
    "error": {
        "canceled": "Canceled",
        "impossible": "Action Impossible...",
        "no_player": "No Player Nearby",
        "no_firstaid": "You need a First Aid Kit",
        "no_bandage": "You need a Bandage",
        "beds_taken": "Beds are occupied...",
        "possessions_taken": "All your possessions have been taken...",
        "cant_help": "You can't help this person...",
        "not_ems": "You are not EMS or not signed in"
    },
    "success": {
        "revived": "You revived a person",
        "healthy_player": "Player is Healthy",
        "helped_player": "You helped the person",
        "being_helped": "You are being helped..."
    },
    "info": {
        "civ_died": "Civilian Died",
        "civ_down": "Civilian Down",
        "civ_call": "Civilian Call",
        "ems_down": "Doctor %s Down",
        "respawn_txt": "RESPAWN IN: ~r~%s~s~ SECONDS",
        "respawn_revive": "HOLD [~r~E~s~] FOR %s SECONDS TO RESPAWN FOR $~r~%s~s~",
        "bleed_out": "YOU WILL BLEED OUT IN: ~r~%s~s~ SECONDS",
        "bleed_out_help": "YOU WILL BLEED OUT IN: ~r~%s~s~ SECONDS, YOU CAN BE HELPED",
        "request_help": "PRESS [~r~G~s~] TO REQUEST HELP",
        "help_requested": "EMS PERSONNEL HAVE BEEN NOTIFIED",
        "amb_plate": "AMBU",
        "heli_plate": "LIFE",
        "status": "Status Check",
        "is_status": "Is %s",
        "healthy": "You are completely healthy again!",
        "safe": "Hospital Safe",
        "ems_alert": "EMS Alert - %s",
        "mr": "Mr.",
        "mrs": "Mrs.",
        "dr_needed": "A doctor is needed at Pillbox Hospital",
        "dr_alert": "Doctor has already been notified",
        "ems_report": "EMS Report",
        "message_sent": "Message to be sent",
        "check_health": "Check a Players Health",
        "heal_player": "Heal a Player",
        "revive_player": "Revive a Player"
    },
    "mail": {
        "sender": "Pillbox Hospital",
        "subject": "Hospital Costs",
        "message": "Dear %s %s, <br /><br />Hereby you received an email with the costs of the last hospital visit.<br />The final costs have become: <strong>$%s</strong><br /><br />We wish you a quick recovery!"
    },
    "menu": {
        "amb_vehicles": "Ambulance Vehicles",
        "status": "Health Status"
    },
    "text": {
        "pstash_button": "[E] - Personal stash",
        "pstash": "Personal stash",
        "onduty_button": "[E] - Go On Duty",
        "offduty_button": "[E] - Go Off Duty",
        "duty": "On/Off Duty",
        "armory_button": "[E] - Armory",
        "armory": "Armory",
        "veh_button": "[E] - Grab / Store Vehicle",
        "elevator_roof": "[E] - Take the elevator to the roof",
        "elevator_main": "[E] - Take the elevator down",
        "el_roof": "Take the elevator to the roof",
        "el_main": "Take the elevator to the main floor",
        "call_doc": "[E] - Call doctor",
        "call": "Call",
        "check_in": "[E] Check in",
        "check": "Check In",
        "lie_bed": "[E] - To lay in bed",
        "bed": "Lay in bed",
        "put_bed": "Place citizen in bed",
        "bed_out": "[E] - To get out of bed..",
        "alert": "Alert!"
    },
    "progress": {
        "ifaks": "Taking ifaks...",
        "bandage": "Using Bandage...",
        "painkillers": "Taking Painkillers...",
        "revive": "Reviving Person...",
        "healing": "Healing Wounds...",
        "checking_in": "Checking in..."
    }
}
